Own Text Adventures
For you and yours
since the spring of 1996 I've been writing Interactive Fiction,
or, as most people would call 'em, "text adventures".
These games are a fun way to exercise one's knowledge of code
and also the creative part of the body. My games are written in
Inform, the language a very crafty Englishman derived from
reverse-engineering the very same Z-Machine format that Infocom
used when it made its great games of the 1980s. I like its structure
and its portability and as a result have been able to create a
few 'masterpieces' of the genre. As is my habit with rarely finishing
major projects, my games are all short works. you should take
no longer than, oh, a half hour to win each game. Especially not
the first game I wrote, a self-proclaimed (and others-proclaimed)
masterpiece of minimalism.
you'd like, you can play each game online with a Java-enhanced
browser. If Java's not your thang, I've also included the story
files for quick and easy downloading. If you haven't got an interpreter
yet, you can pick one up via this handy-dandy
link. I recommend Frotz for most platforms.
Up The Phone Booth and Die
premise of this game is absurdly simple. you're in a single
room with but one object: a phone booth. If you pick the phone
booth up, you die. It's challenges like these that keep hardy
gamers coming back for more. Oh, there is a way to win the game,
all right, but it's a lot more fun trying to avoid picking
up that damn phone booth.
Up The Phone Booth and Die 2
more phoneboothy fun awaits you with the almost-kinda sequel
to PUTPBAD. It's actually a five-room demo, containing a glimpse
of I'll undoubtedly include in the finished product. But don't
hold your breath -- this demo came out four years ago, and I
haven't finished the damn thing yet.
Lesson Of The Chicken
game was written as an entry into Adam Cadre's "chicken
comp". It wasn't really a competition, just an open call
for games, all of which had to feature somehow "a chicken
crossing the road". My game is actually a parody of G.
Kevin Wilson's wonderful "Lesson Of The Tortoise",
but you don't have to know the original to appreciate the derivative.
Chock-full of enough poultry puns to make you wince, with a
meaningful message at the end. Yeah, right.
I Grow Up I Want To Be A Firetruck
popular mini-competition in the IF circles is SpeedIF. Along
the same lines as Adam's Chicken Comp, each game submitted to
a SpeedIF comp must include certain abitrary features, chosen
from a large pool of suggestions right before each comp starts.
Oh, and each game must be written in a certain amount of time
-- usually two hours or so. All your planning and coding must
be done, done, done by that time or you die. Or something. Whatever.
Anyway, it's a lot harder than it looks to get a decently working
game out of all that, but sometimes it happens. I would like
to think this entry (the name means nothing, by the way) had
it happen. Popular among the fans was the endgame. HOORAY!
Copyright © 1996, 1997, 1998, 1999, 2000 firstname.lastname@example.org.